It took two years to complete The NoGood Book. This series chronicles how I ended up with 400 books stacked in many, many boxes scattered about my studio.
The first part is free to read for the time being ✌️
https://t.co/SHXkNmWyvI
In the early days of GTA1 development, the driving just wasn’t fun.
Then Pat Kerr, who is handy with physics but wasn’t even on the team, dropped in some driving code that fixed it.
He’s now published a playable demo using those same ideas. It’s remarkable how much it feels like GTA1—especially the handbrake (space).
https://t.co/egqQSB7vsa