I’ve decided to separate the assets from the full pack, so now you have the option to purchase the assets individually. Upon purchasing the assets, you will gain access to a paid upgrade for TTFE.
https://t.co/579EHqebNi
One of the biggest complaints I’ve received is that it is too simplistic and lacks detail, especially for outdoor environments. To address this feedback, I am adding a variety of new elements to enhance the pack.
○ Upcoming Updates V3.0 (New Improvements & Unity 6 )
Full support for Unity 6.0 and 6.3+
New Cave Optimization System:
- Cave Occlusion Volume – Define zones inside a volume that ignore ambient light.
- Light Manager – Manage and optimize point lights, distance-based culling
I haven’t visited this project in a long time, but I am currently working on something that will come along with a fresh update for Modlura Dungeon Catacombs.
Changes include new features such as dual color, additional shaders like TTFE Water, Amplify Impostor, specular fade support for HDRP terrain, and minor adjustments to the code and shaders, leading to more optimization. Full Unity 6.3 support and main pipeline change to URP.
Almost finished updating v2.1 of the TTFE manual. After this, expect TTFE update v2.1 (Amplify Impostor) to be live within a few business days this week or the following week.
Update almost done. I’ll revise TTFE - Light as well and update all my asset packs. Ditching support for Unity versions under 6000.0.71f1. Built-in RP will still be supported until the deprecation date and a bit beyond that.
Currently updating TTFE. I will implement the Impostor shaders along with some new small features. After that, I will update all my asset packages to U6.3.
ANNOUNCEMENT!
Due to current statistics and trends, I have decided to discontinue support for Built-in RP and versions of Unity earlier than 6 for all assets moving forward, as continuing is unsustainable at this point.
Want to share a quick texture atlas of the flowers that I finished. The Ao baked into a mess, but it still works fine. I’ll fix the Ao later. Made with Blender and geometry nodes.