Gracias a una aplicación llamada GreenVita lograron correr Xbox Cloud Gaming en una PlayStation Vita.
Puedes jugar al catálogo de GamePass de forma fluida y sin lag.
I have launched VS Studio.
Built on the knowledge and passion we have cultivated over many years on the front lines of game development, we are now beginning a new challenge.
VS Studio を立ち上げました。
私たちは、長年ゲーム開発の現場で培ってきた知見と情熱をもとに、新しい挑戦を始めます。
https://t.co/js8uZH5O7N
I enjoyed Mixtape for what it was. I’ve got zero hate towards it at all. In fact, I’m posting it on my page because I appreciate game details, art direction, atmosphere, music, and creative presentation.
But this is where review scores start to feel less like critical consistency and more like personal taste being treated as objective judgement.
Calling Mixtape a 10/10 masterpiece, while giving Crimson Desert a 6/10, is very hard for me to take seriously when you compare them through value, ambition, systems, scale, technical achievement, exploration, and discovery.
I completed Mixtape 100% in around 3.5 hours. That doesn’t make it bad. Short games can be brilliant, focused, and powerful. But I’m 450 hours into Crimson Desert and I’m still finding new areas, mechanics, details, secrets, world interactions, systems, and design choices I didn’t even know existed.
So my issue isn’t that Mixtape got praised. It deserves praise for what it does well. My issue is the gap in scoring.
A review score should not just be “this connected with me emotionally, so it’s a masterpiece” and “this didn’t click with me, so it’s barely above average.” Taste will always play a part, but if reviews are meant to be critical, then craft has to matter too: ambition, execution, depth, complexity, technical quality, content, design, and how much the game actually delivers.
That doesn’t automatically make Crimson Desert better for everyone. But when one game is rewarded as a masterpiece for focused vibes and presentation, while another is heavily punished despite offering a massive handcrafted world, deep exploration, insane visual detail, and hundreds of hours of discovery, the scoring logic starts to look inconsistent.
Respectfully, it feels like IGN emotionally connected with one game and bounced off the other. That’s fair on a personal level, but then the score should be framed as personal preference, not presented as if one game is a masterpiece and the other is only a 6/10.
This indie developer is making the anime fighter of their dreams with very impressive art and animations!
It's called BreakThrough, will you play this?
SOULQUEST IS FINALLY OUT ON STEAM!
It's real, after almost 7 years, the days of doubting if the game will see the day of light are over. Thank you so much to all my Kickstarter backers and the people who supported this game for so long.
It's definitely not a perfect game, but I tried my best to make a kickass combat for a 2D game, which I would love to have played in 2019 when I started this project. Hope that SoulQuest may take that place for you as well.
See you all in Cetonia!⚔️