@Dexerto Missing @DecimaEngine, that has my vote, boffins at @Guerrilla and @KojiPro2015_EN making that engine go to work on consoles. Some seriously awesome tech and features every new game and DLC released.
Time to explore treasures and volcanoes. Deployed in our European region.๐ดโโ ๏ธ๐ฆ๐ฅ
Showcasing the Pirate Island asset by @StudioDarchall in @UnrealEngine jump in using your browser right now.
tip: Press "P" for a full tour.
https://t.co/ovk4PRbHu5
#UnrealEngine5#PixelStreaming
The official Unreal Engine 4.27 container images are now live on GitHub Container Registry! To get started, follow the instructions in the Quick Start Guide to authenticate with GHCR and pull a development image: https://t.co/kn6PffiLSU
@mykeblack I am, thanks so much for the heads up. It doesnโt look like there any suitable 3D art roles listed just now but I will certainly keep an eye out for future.
Decided to create a bit of Fallout fan art, a take on the Shishkebab. ๐ฅ๐ฅ
Working towards getting that first chance as a 3D artist in games. Any retweets appreciated. Able to relocate.
Stay safe peeps! ๐
#art#gamejobs#Fallout4#fanart#indiegame
https://t.co/sfRWPt5Nho
Bit of a personal milestone this week, finally felt confident to update my @TheRookiesCO status to contender level.
A lot of fun hard work over the last year, plenty more to come. Is good to reflect on progress from time to time, easy to get caught in your own bubble.
๐จ๐๐พ
The Lumberyard engine is now available under a permissive open source license! This and @godotengine mean there are now two fully features engines that are completely free.
Last weeks Rookies Weekly Drills theme was #MagicPotion.
Attempted to create a set of potion making game ready assets all setup and rendered using #UnrealEngine.
Looking to get them on the @UnrealEngine Marketplace soon.
Full video and details over at:
https://t.co/oMwlhiN5yr
@rosiejarvisart As always, so cool canโt help imagining a magical world of them popping up out of the water and then opening their mouths to light the path for you one by one.
@Oceanthebard@sabtherobot Thanks for sharing, love the insight to your thought process, if you donโt mind me asking how long were you given to complete this?
Finally got @github actions building with @UnrealEngine - unfortunately had to setup my own runner in #GKE due to the Docker image size and disk space needed.
Progress on a fully automated CI pipeline for multiplayer games rollout with #GKE and #Agones.