"The final phase is where value is often won or lost. A wargame isn't useful because it generates activity. It's useful because it changes decisions. The debrief should isolate strategic vulnerabilities, identify assumptions that failed & clarify which actions improve resilience"
"Specific wargaming approaches for staff education must, among other things, focus on vital planning, operational estimates, intelligence interpretation, coordination of manoeuvre, support, and logistics echelons, commander-staff interaction..."
Modern interpretations can hinder our understanding.
Back in the day, I was playing a game called Squad Leader, and I was the Russians in the Tractor Works scenario, which takes place during Stalingrad.
I absolutely wrecked the Germans (flex). The German player complained, asking, "Why didn't you charge across the street into my machine guns?"
I said "wut"?
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MEDEVAC, our first medical-themed wargame, is now live on our analogue games page (https://t.co/3d785jNsX8) with a Tabletop Simulator module. Medical aspects of modern warfare are too often ignored, even in professional wargames. A game of tough dilemmas and trade-offs - beware!