Wanted to reveal the Blender brushes I have been working on for months!
This is how I do 100% of the painting inside blender instead of relying to external editors. With my own custom texture brushes for blender.
Gumroad: https://t.co/JyPqbA1ynF
#b3d
@arosbottom @MarkBTomlinson (wip) I had to create a loopable water tail effect for a character... guess what... Fluid simulations? Of course not! It still a bezier curve in its core with 2 points! My point is that geometry nodes is already a problem solving tool very important in the right hands for daily.
@HonestWilliam It's using geometry nodes, the distance is calculated and stored per-vertex so it needs a fairly high res mesh to work.
Same idea as my last water attempt, I posted some easier to read nodes there:
https://t.co/RupF4E1eqP
Today I've been taking a page out of @lateasusual_'s geometry node playbook: working on a water spray trail to use in a remake of a Porco Rosso scene. Probably still needs some work, but definitely on the right track! #b3d