You want to use WebAssembly in JVM but don't want to use wasmtime binding via JNI, here is the experiment that I use to explore Endive (https://t.co/EzovlU47bq), Compile Lua to wasm32-wasip1 and run with Endive #wasm#endive#webassembly#jvm
https://t.co/G1QOKHORfM
with porffor we can even do a little better than this. wall time 406μs, RSS 786K versus 348μs/864K for the simplest C printf("Hello, World") program with the same compiler options. cc @CanadaHonk
need to figure out why the C version uses more memory consistently. 🤔
Here it comes: Godot 3.6 🍽️
Intended for games in production since before 4.0, this release contains backported QoL improvements and some bespoke rendering features.
Enjoy the final result of a 2-year-long aging period 🍷
https://t.co/V3ivaz1Ho6
Wonderlabs wave effect works by first drawing the mouse onto a texture.
Second, you sample the 4 neighbor pixels (optionally with some noise), and average the result. This creates a "wave" that is always expanding.
https://t.co/1TdFz3li9r
#threejs#webgl#creativecoding