#gamedev#customgameengine
Some more cloud refinement. Added ground fog and trying to get some nice shapes. Still not 100% happy with the dynamic cubemap skylight though. Terrain facing away from the sun does not get enough light...
#gamedev
Week 6 of reworking my engine's terrain system into a planetary renderer. Not quite there yet, but making progress. Planet scale cloud rendering is actually quite tricky to get right in all lighting conditions and keep it performant at the same time.
Centralizing compute is a bad idea in the same way centralizing resources in communism was. It creates the scarcity in the first place. Single entities scale better to needs. Ultimately you create cyber communism where everyone is equally poor with no access to what they need.
@danmakuboss I think they should at the same time limit the numbers of submissions per account additionally to a price increase. Maybe something like 2 games in the first year. It will make people think twice of what to submit. For anyone doing serious gamedev this should be enough.
Steam really should have much much lower fee tiers that would benefit most small indies developers.
It would be a rounding error in terms of profit for Valve.
Scale from something like 15% on the low end (or even 10%) then 30% at a million bucks.
Valve already offers the uber high earning developers a lower rate because they want to keep those people happy.
Valve offers nothing for small indies who need a break the most and where every dollar counts and is significant. Again, any fee discount here is an utter rounding error to Valve profits. They would not feel it.
EVEN APPLE offers 15% until you hit $1 million in revenue then the 30% kicks in. Apple!
Before you say "Valve offers you access to their users", like a Muppet, consider that this doesn't concern you (a user) at all. You pay no more and no less for a game. Why do you even have an opinion here?
I think if Steam really wants to reduce the slop on the platform they should take a different route. Maybe something like 2 submissions per year per account unless you are an accredited publisher? Maybe human reviews? I mean given they take 30% cut they should offer some service.
Even though I handcraft most of my stuff to this day, I feel exactly the same. AI disclosure is becoming pointless. Many tools like unity or photoshop come with direct AI integration. Most content isn't output by AI anyway, it is done via MCPs directly in the tools or via scripts
Even though I handcraft most of my stuff to this day, I feel exactly the same. AI disclosure is becoming pointless. Many tools like unity or photoshop come with direct AI integration. Most content isn't output by AI anyway, it is done via MCPs directly in the tools or via scripts
Been thinking a lot about AI disclosure for games, since it's been a hot topic.
Steam requires disclosure for player-facing content created with the help of AI tools, but says efficiency gains from AI development tools aren't the focus.
Let's say I'm making a tree mesh for my game.
Two obvious endpoints:
β’ I manually model it in Blender. No disclosure.
β’ I generate it using Tripo/Meshy. Disclosure.
Now let's interpolate from t=0 to t=1:
1) I model the tree, but use a Codex-written exporter.
2) I model the tree, but use Codex-written UV, LOD and geometry optimization tools.
3) I model the tree, but write some scripts, with Codex help, to automate branch placement, leaf distribution, etc.
4) I automate more of the modelling until I've written a procedural tree generator.
5) I design and write my own procedural tree generator, with Codex helping debug and optimize it.
6) I design the procedural tree generator, but Codex writes the implementation.
7) I give Codex reference images, ask it to suggest improvements to my design, then implement those suggestions myself.
8) Same as above, but Codex implements the suggested improvements.
9) I give Codex reference images and ask it to design and implement the generator itself.
10) I use that generator, manually selecting and tweaking parameters until I'm happy with the trees.
11) Codex operates the generator and chooses the parameters, but I review and approve the results.
12) Codex operates the generator, chooses the parameters, and selects which trees ship, without my involvement.
13) I ask Codex to operate Blender directly and create the trees.
14) I generate the trees using Tripo/Meshy.
Under a literal reading, at every point in that list, the player-facing content was "created with the help of AI tools".
At what point did this cross from AI-assisted development into AI-generated art?
Is this going to be the same for everyone?
In 1994, software was dead. People told me programming was for nerds and that I should become a doctor or a lawyer instead.
In 2004, software was dead. People told me that someone from India would take my job for $5/hour.
In 2014, software was dead. People told me that no-code was going to kill every job and doom my career.
In 2024, software was dead with Devin, Windsurf, Copilot, and OpenAI o1.
We kill software every 10 years, and yet the demand for good Software Engineers has never been higher.
Kenney Shape is now FREE! (and it'll remain free, forever) β¨
Previously a paid tool, I'm releasing it as a gift to the community. Today's update will be the final one, with no further updates planned. That way I can focus on new software & projects!
https://t.co/Ucsn2H5yHZ
@neet_sol Don't you worry, politics around the world is working on a fix for this mistake. Soon it will be again like it was intended. You will die right before reaching retirement :).
@djsmith42 A lot of desktop apps will die anyway. They are made for humans. If AI outputs the stuff I want directly there is no need for a desktop app to exist. Personally I will never use PowerPoint ever again - Claude Design does all I ever need. Same for Word. I use a text editor+AI.
@TOEwithCurt Engineering has a long tradition of applying stuff we don't fully understand - but who cares as long as it works. Same is actually true for many fields.... Medical/Biotech anyone?
@TOEwithCurt Math solved by math - or linear algebra for that matter. Which means math dominates everything. A science solving it's own mysteries. Shouldn't this be a happy day for mathematics? π