@UiSavior From a UX perspective:
"A" because there are less clicks required increase or decrease by 1. However, if you wanted 10, then "B" would be faster.
From a UI perspective:
"B" because it looks prettier.
@Shefali__J You can also use "console.table()" for another way to display data.
console.table({name: 'John Doe', age: 30})
console.table([{name: 'John Doe'}, {name: 'Jane'}])
@TheAllenChou I like putting a node in the root of a scene with a script on that node which then accesses all of its child nodes. AKA one script per scene.
@aaronmahlke@passivestar_@godotengine I always thought it was weird you had to make a folder before you create the project. I feel like it should just create the folder for you automatically when you create the project...
@reduzio I have been using Godot for a few years now, and if you come from Angular (which is my day job), the two are very similar in structure in my opinion other than one is for web and one is for games.
Angular Component = Godot Scene
Angular Template = Godot Nodes