in pixel engine you can select the exact number of frames you want for an animation.
Here's the same character / same prompt at 3 different lengths, generating 3 completely different run cycles.
(4 frames, 6 frames, and 8 frames)
fine, i'll build it myself, open source ofc
Launching Three-Maps, a rapid blockout editor for building game maps for threejs games:
Create a floor plan in 2D, automatically generate 3D levels from it, edit them, export to .glb and use in your games (see end of video)
Features:
- Floorplan 2D: A 2D canvas to map out the floor
- Edit Mode for Objects: Edit Vertices/Edges/Faces, extrude, bevel, fillet and chamfer
- Brush Mode: Rapidly build map elements with a RealtimeCSG like experience. Cubes, Stairs, Doors, Arch, Cylinder, Custom polygons. Yes, you can even curve the stairs
- Modifiers: Yes, you read that right, slap that array modifier on your pillar and call it a day
- Terrain Generator: Perlin, Voronoi, you name it. Oh yes, you can rasterize it and edit every single vertex in edit mode.
Keyboard shortcuts are mostly same as blender to activate that muscle memory (G/R/S, axis lock XYZ)
Soon:
- AI integration. Boot that MCP and directly connect your fav AI agent to build the floorplan, generate 3D maps and more (you will love how this movie ends)
It's a little rough and in early, very early alpha so come and join as a contributor instead of calling it slop
It's all vibe coded btw, i have no idea what the code does
I need this to build my game, as i'm a total blender noob and threejs is great, so why not?
Outshipping every CAD and 3D startup just because i want to build a game, that's how you accelerate
Kimi K2.5 almost 1 shot, needed a couple tiny fixes
Prompt: "Create a meshsync protocol between blender and threejs. Any camera movements and scene updates I do in blender I want reflected in realtime in threejs, and vice versa."
made the sync server, blender addon, and website
Been working on building an AI agents for the past year, learning how to glue all these services together to create an AI Chief of Staff for your game studio.
After seeing ClawdBot with many awesome ideas, I had to stop everything and get it integrated right away.
Was already working on infrastructure to do remote VNC work through Claude Code so I created a Ubuntu Linux build with Claude, Clawd Bot and Telegram installed.
Still lot of work to clean up!
https://t.co/JAKBzEYbIy - $29 a month
Please let me know if you run into any problems or need help! DM's open.
Setting up the https://t.co/nmDYn19ClU… as the ultimate vibe keyboard
- Swapped out the calc -> voice
- The num pad keys now switches between windows in cursor (ctrl + 1, etc..)
- NumpadEnter -> ctrl+enter
- clear -> shift+backspace
- 5 -> "continue"
- 6 -> "fix"
- 7 -> "yes"
Meet Tencent HY 3D Studio 1.2 👋
With this major upgrade to our 3D creation pipeline, you can generate assets with sculpt-level detail and fine-grained interactive control. Starting today, the studio is officially open for Public Beta — no application required.
Tencent HY 3D Studio 1.2 introduces a suite of features built for creative precision, including:
🧩 PartGen 1.5: High-Precision Component Partitioning
— 1536³ Resolution: Boosted from 1024³ for crystal-clear model splitting and ultra-fine detail retention.
— Fine-Grained Interaction: Introducing intuitive, brush-based control for precise, manual component editing.
— Shape Adherence: Drastically improved geometry integrity for even the most intricate objects.
🎨 Tencent HY 3D 3.1: Sculpt-Level Detail
— Enhanced Geometry: Fine-grained details that adapt perfectly to stylized inputs..
— Texture Fidelity: A massive leap in color accuracy and texture fidelity, reflecting your original input with stunning realism.
— 8-View Control: Expanded from 4 to 8 input views for ultimate reconstruction accuracy.
✨We’re so excited to see what you create! Try it now: https://t.co/uAUWqX80yO
We're thrilled to launch our new Hunyuan3D 3.0! It features 3x higher precision, 1536³ geometric resolution, and 3.6B voxel ultra-HD modeling for stunning detail.🔥🔥🔥
🌟Highlights:
✅Creates faces with lifelike facial contours and natural poses, creating truly realistic, high-fidelity models.
✅Precisely inteprets input images to reconstruct complex structures using a layered generation strategy, capturing hidden details
✅Generates ultra-clear, professional-grade details with enhanced texture fidelity and alignment for immersive, true-to-design visuals
Free access via Hunyuan 3D AI Engine (20 generations). Available via Tencent Cloud API. Transform gaming, film, e-commerce, and more!
👉🏻Try it now: https://t.co/BPyoN8fHHa
@nsbradford@anysphere@cursor_ai Will be in town for OC Connect if anybody wants to grab coffee and see how work which breaks it. The worst offender is WSL support on my Razor.
Really believe in what Cursor is trying to!
@nsbradford@anysphere@cursor_ai Performance, stability, QA, and small UX littered everywhere makes it unusable after 2 agent editor windows open on a M4 MPB 64 GB RAM.
There is no edge on CLI and the base functionality has now deteriorated.
:(
@DannyLimanseta@tristanbob You have to try Zed for files, Warp for the chat window, and Claude Code to power it. There’s so many fantastic features like hooks that you can customize and build out, making it so much better. Also, it’s much more performant than a big IDE.
Interesting new 3D Gen demo on Hugging Face 👀
ReconViaGen: uses reconstruction priors and controlled diffusion to hallucinate missing views and deliver complete consistent 3D models from sparse overlap.
Burned through my credits in high Codex in like 30 mins using the pro plan. Careful!
Also nerfed on Claude Code
Any tips for Grok code? Wasn’t getting great results