"Tasks", the endless mode for #TeaForGod has been released.
Check https://t.co/emKmmHPh0b
A proper trailer has to wait a bit till I sort out my cough. But then it may come with more new content.
Dev log about a new device, a new biome and how tasks are chained together (gameplay, narrative, lore)
https://t.co/90B72HF9iF
https://t.co/QBkNhKfXVe
#vr#devlog#TeaForGod#indiedev
Devlog about the task structure for #TeaForGod 's endless mode, how doing tasks grants access to new tasks and how does it form a cycle.
https://t.co/7ANAaxsIY4
https://t.co/u58r2gIr7A
#vr#indiedev#indiegamedev
A few words about the endless mode for #TeaForGod -> https://t.co/r4ev3PoQkz and https://t.co/y71DDDTrVs
There will be more coming soon
#devlog#indie#vr#indiedev#gamedev
@mreliptik Endless possibilities are fine as long as gameplay is good enough.
Also, adding handcrafted pieces here and there will help. Procedural generation is good at filling the bits between unless you are padding the game way too much.
I am getting closer to finishing the first release of Endless Mode for Tea For God. But decided to get some tiny little side project when I saw the characters drawn by my kid #dog and #cat being #BFFs .
A small coop puzzle platformer game.
#cute#pixels#CRT#coop
@CezaryXR I thought about doing some impossible spaces + mixed reality but it would be either entering full vr and just coming out here and there or looking out the windows to see your room or would be just door frames that popup here and there while you walk in your room.
@yewnyx@Jonathan_Blow I released a VR game in C++, made engine alone, released on multiple platforms (PC, Quest, Vive, there's working Pico build). And the game is actually roomscale game made to be played untethered (Tea For God)
And I sort of still think that I might be unqualified a bit.
@DanjelRicci AI could be still used by artists to make art for games much quicker. You could produce things separately that would require skill to put them together.
An alternative that I am sure someone tried but haven't seen in person are illustrations for interactive fiction games.
As part of the endless mode, you have to leave everything you have after reaching base (lore: decontamination, actual reason: makes it easier to manage stuff).
The device I added for "unloading" things not only takes your weapons but also your hand.
#vr#coding#IndieGameDev
A devlog about the endless mode, new features to the engine and the prototype (with a video)
https://t.co/hrNriFSCjt
or
https://t.co/1CuzCY4nQg
#devlog#indiedev#vr#gamedevelopment#IndieGameDev
@AlbertoCarlier@CezaryXR Bought a different face cover for it as it is easier to clean. And is a bit softer. Didn't play much on my own as it was almost last minute purchase before PGA.
Meow.
Had to turn of SSR as it was optimised for isometric view and hell gets lose when camera is almost horizontal.
"Endless corridors" happen quite often :D
This is me: 3 hour long drive and I think that maybe I should try TPP for that cat prototype game as although the camera would be tricky, it would allow for more cat-style exploration/traversal. Isometric didn't really work with all the jumping :( readability