Check out @imageworksvfx's technical breakdown of its Chibi facial animation system for #KPopDemonHunters, developed to let animators toggle between realistic and extreme anime facial expressions from one rig.
Full video: https://t.co/OnNTweXU6k
#characterrigging#Maya
Can improve this by flattening everying in your scene with falloff. Best to center around your head, so the head doesn't look small compared to the body.
#camkeys can do that automatically https://t.co/yOxHuChIoX
https://t.co/rci9itk0G0
Lots of people going nuts for this effect but not a lot of solutions being shared 🤔
Here's a quick method for anyone that wants to try it.
Of course the OP is a master and it takes a lot more work to get such a beautiful result 🤩
This is Softrwap, an #blender addon which I made for purposes of retopololy by fooling around with soft body simulations.
I decided to randomly make a limited discount for it on Gumroad, 30% off for the next 2 days.
https://t.co/1tipUEYVrW
#b3d#retopology
Heya! 👋
Made a small Maya tool for animators.
It converts baked animation from the Base Layer into an Additive Layer while keeping the original pose intact.
Free to use. Hope someone finds it useful!
https://t.co/pYV9xbatIV
Check out this unusual take on the Parallax Interior Map technique by @takkun3d with mouth portals instead of regular interiors.
More parallax setups: https://t.co/lY1lIGPqca
I just released an all-in-one tool that lets you extract textures from any perspective, turn them into seamless textures, and use them on your 3D models.
#gamedev#indiedev#gamedevtools#itchio#indiegame