🤩 @Blender cameras are just like real film sets… Except you don’t have a camera operator yelling “we’ll fix it in post” 😄
Just dropped a full breakdown: #Framing#DOF#Animation ...
If your shot feels “off”? It’s probably the camera.
Full tutorial : https://t.co/FPm2KG4B6b
Blender 5.2 has a new shader feature called "thin wall" which is designed for meshes which have no thickness (or very little).
These can be anything from leaves, paper, tissues and some thin plastics
(images taken from Chritstopher3D's youtube video)
#PFTrack just got a big update
Check out the 3D #cameratracking software's new toolset for generating dense point clouds from a single tracked solve, for export in #USD files, or for use generating 3D Gaussian Splats
https://t.co/CO2YTBuHbS
#matchmoving#VFX#3DGS#archviz
This is so cool Mirko Venturi! 🤩 @VenturiMirko is an experienced 3D Artist specialized in animation and simulations. With 15+ years in the industry, he brings expertise in creating captivating, natural, and abstract effects. He created this animation using #Houdini and Redshift.
All GPUs in Europe seem to be busy, as I wanted to spin up an Nvidia L40S to train my next splat! 🫠
So in the meantime have some juicy details of a strawberry. #3dgs
So excited to share this Blender environment by Bastien Foreau. Loved it so much so I want to feature it here 🔥 It's pretty rare to see *such* presentation, too. And it was the first environment work in Blender for the author!
1/🧵 #b3d
This is what weeks of quiet R&D looks like.
Testing Paradigm vs. FLIP side by side, refining foam and viscosity workflows, and laying the groundwork for AI-assisted simulation pipelines built on my own data.
Still finessing. But the foundation is solid.
#Houdini #FXResearch #FluidSim #Paradigm #VFX #KeylanaStudios #HoudiniVFX #MotionDesign