#Mush3D 3.0 is out
Check out the new features in Luiz Elias's neat tool for editing #animation caches created in other DCC software, like this Pose Trainer, for automatically generating corrective shapes from a set of reference poses
https://t.co/156ee4GURQ
#VFX#gamedev
Introducing TripoSplat: a fully open-sourced model under the MIT license that converts a single 2D image into high-quality 3D Gaussians.
Developed by @vastairesearch, TripoSplat is designed as a powerful pipeline tool for asset creation, AR/VR, game development, simulation environments, and more 👇
📣 @Arran_Baker is a master of animation! There's so much more in this shot that I could talk about but that would be a ~very long video~
🫵 Learn to animate dynamic action like Arran by checking out his latest course: 🎉 Stylized Mechanics 2 🎉
Only on https://t.co/SbDVX5JKnH
You only need Sapling Tree Gen to make this, no fancy addons needed. BTW, In 5.x this amazing extension is bugged and cannot create animation, i guess it doesn't work with the new animation system. Come on I need this @Blender !!!
(Actually you can create it with animation in 4.x, then copy paste it into 5.x. But that's lame)
小さな点であるパーティクルも集まれば映画のような大迫力エフェクトに!
Blender 4.x以降でさらに強化されたSimulation Zoneを使ってKrakatoaやHoudiniのように
『数百万のパーティクルを自由自在に扱う方法🫴🔥』
を解説したGraphical Ninjaさんのチュートリアル動画をご紹介👀
今回のチュートリアルの見どころは、ずばりGeometry Nodesで「数百万単位のパーティクル」を効率よく扱うためのプロセスを解説している点です。
しかも見た目の派手さに比べて、内容はかなり初心者向けなのも嬉しいポイント。
具体的には、Simulation Zoneを使った時間経過による…
・パーティクルの寿命管理
・法線方向への放射
・ノイズによる有機的な揺らぎ
など、どのノードを加えたらどう変化するかを丁寧に説明してくれています👍
さらに後半では、疑似モーションブラーによる高速化テクニックまで紹介されています。
今までパーティクル機能を触った事のない方は、この機会にぜひGeometry NodesとSimulation Zoneの凄さに触れてみてくださいね!
【チュートリアル動画の詳細📝】
タイトル:Magical Particle Simulation | Blender 4.0+ Quick Tutorial
制作者:Graphical Ninja様
Youtube:https://t.co/b7QP26013R
動画本編:https://t.co/VmjPWA215t
よろしければ上記URLより、チュートリアル動画本編への「高評価」「チャンネル登録」もよろしくお願いします。
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#Blender #b3d
AI that fixes avatar feet tracking in real-time, trained on 2 hours of full body mocap, walk + run + jump + idle. The NN learned to lock the feet in real-time to remove tracker drift/wobble without modifying the user pose. @Blender@unity@UnrealEngine@htcvive@SteamVR
Quick paced action can be a difficult visual read sometimes. But repeating the same action after each cut helps to fix this issue and give ✨special moments✨ a chance to shine!
Jihyeon Kim's submission to the Arcane Anim Challenge demonstrates this perfectly!
GPT Image 2 - Original Character Generator Prompt
Got tired of seeing the same faces, the same outfits and the same “AI character” look everywhere, so I made a character generator prompt.
It’s designed to adapt to different styles and visual mediums. It’s variable-based.
You only need to fill 4 variables:
[CHARACTER SEED]
[AGE / BODY TYPE]
[STYLE]
[VISUAL MEDIUM]
Everything else is invented automatically.
It also includes originality + authenticity rules to reduce repeated AI faces, generic designs and accidental IP similarities.
Dropping example variables, more examples and the full prompt below ↓