NVIDIA just released Kimodo, a controllable human motion diffusion model, on Hugging Face
It turns text and kinematic constraints into high-quality 3D human and robot motion, trained on 700 hours of mocap data.
Say goodbye to jittery foot sliding and rigid state machines—Learned Motion Matching is changing how 3D characters handle basic locomotion. 🏃♂️💨
this breakdown demonstrates AiKodex's tool for Unity, using machine learning to generate ultra-smooth, responsive human movement.
You don't need a multi-camera studio setup, expensive suits, or cloud subscription software to do performance motion capture anymore.
A single video file inside Blender is all it takes.
Arcomade just released BlendCap—a 100% local, offline Blender add-on that extracts full-body, hand, and facial tracking directly from video footage.
It maps performance straight onto Rigify, Auto-Rig Pro, Mixamo, or CloudRig setups and includes instant FK-to-IK conversion for fast keyframe cleanup.
For solo animators and indie game devs: would you use video mocap for primary animation, or just for blocking out initial poses? #b3d #mocap #indiegamedev
fashion myungho is so dear to me cuz seeing him so happy warms my heart so much ☹️ him jumping on the stage with his big smile… it’s so precious to see such a bright spark in him ❤️🩹 and I really wanted to hear him rapping so it’s even more special
god I love him so much