It's been a while since the last attempt to make a VR mod to Castle Story. I recently bought Quest3 and wanted to check if maybe I was doing something wrong. Results?
#castlestory#vr#mod#modding#game#games#unity3d
Can you play more than 4 players in Castle Story? YES! As shown on resource monitor I can't run more than 9 players locally but mod I'm currently working on has no player limits! Maybe it's time for Castle Story MMO? :D Stay Tuned!
#castlestory#modding#mod#game
Castle Story - Custom Key Bindings PoC
Ever wonder how to add missing hotkeys to the game? Video shows added hotkeys to Select Melee/Ranged😀
You can support me here https://t.co/JbzsQUvROv
#castlestory#modding#mod#game#patreon https://t.co/18ByIWEEVm via @YouTube
Castle Story Anti-Blueprint PoC
Needs some polish but most of it is already usable😀
You can support me here https://t.co/bXqs1N2ECC
#castlestory#modding#mod#patreon
https://t.co/hwkJRINocX via @YouTube
Castle Story: Mod Manager development has been started 🎉 The future of "no more issues with handling complex tutorials on how to install mods" is closer 😉 One manager to rule them all 😄Support me to see more 🆘 #castlestory#mod#patreon
https://t.co/Hq6ZNgOZIy
First beta release of tools Lucifer Within Us is available! For now, this is for the specific game but it could easily be changed to support other games using I2 Localization asset
#mod#game#tranlation#patreon https://t.co/chbnXxhXhQ
The game crashed and you just lost your... 3 hours of building a wonderful castle? Take this! Castle Story: Auto Quicksave Mod https://t.co/Nplyz5ePbp
#mod#game#castlestory
Castle Story in VR? See the first attempt to jump in with a headset! I'm already fixing camera positioning + enabling free movement. Support me if you wanna see more in the future!
https://t.co/bXqs1Nkfua
#castlestory#vr#mod#modding#game#games#patreon#unity3d
R1 D1 #100DaysOfCode
Air on LÖVE:
Step "Drawing the grid of blocks" done! Remarks:
1. implemented simple for loop with full support for nesting
2. enabled stripping of " from strings
https://t.co/NLmQjz7BIA
#airlang#programming#LÖVE#LÖVE2D
R1 D3
Step "Storing inert blocks" in progress.
- by the time OOP will be implemented "class" has been changed to "module"
- added support for fields in modules
- working on stack-allocated arrays
https://t.co/QoML6oAERl
#airlang#programming#LÖVE#LÖVE2D