Interest in both playing and coding games, with a spot of reverse-engineering thrown in. Love retro gaming and older computers, in particular the Amiga.
@KevEdwardsRetro@VGDensetsu Brilliant how these systems were used as development machines. The C128 became an ideal dev system, despite Bill Heard thinking otherwise.
I dozed off yesterday evening, then woke up just as Dart was hitting its target, went out and photographed bright Jupiter, had a coffee and stayed up all night. There is now a new article on my blog about my first PC project at:
https://t.co/xHBFlaqrwQ
Hope it helps.
Found my old AmigaDOS disk loading routines...
I started insane commenting at an early age - mainly due to Brian Watson badgering me constantly about it. Something I'm very grateful for because 30 years later, I can still easily follow it.😎
#DMADesign#retro#retrodev#gamedev
I've spent a lifetime wondering why the Amiga "Insert Workbench" boot image looked kinda wonky, as I always assumed it was hand-drawn pixel art.
Turns out it's actually a series of vector drawing instructions. Incredible. They take up just 412 bytes in the ROM. (via stevenf)
@gamesyouloved The PS2 probably because you could install a dev kit in it (I had that) and effectively run it as a Linux box. The PS1 had a separate version for home dev called the Net Yaroze which I never had.
@LaPixelVixen According to Brian Bagnall's recent books, AA+ was a three-chip design which eventually got changed to two chips. It never got made due to CBM's financial problems plus 3D cards were becoming standard. It was cancelled in favour of the Hombre chipset.