Brighten your cold monday and meet Ubiraja Jubatus :)
Modelled, rigged and animated in #Blender3d, environment, sims and FX were done in @sidefx#houdini - rendered in Karma
#paleoart#3Danimation
https://t.co/S2HIAFRjdD
+ thread with info and shoutouts to helpful souls<3:
I'm giving a talk next week about how JPEG works and spent some time putting together the sandbox I always wish I had when I was learning about it - click on any pixel to see the Discrete Cosine Transform coefficients
@SebAaltonen Capturing frames programmatically is quite simple, I’ve done that recently. It’s documented here: https://t.co/NNw94D7jah
You only need XCode to open the trace then.
Exciting news! The latest release of @Radeon #GPU Profiler (RGP v1.12) is now available🎉
v1.12 adds powerful new UI features to the Instruction Timing pane to give more insights into shader performance.
But wait, there's more...(1/3) #rgp#gamedev https://t.co/WYwSvw60Iw