Guys, the people building Unreal Engine are smart, and I doubt they want to lose out on revenue. You'll still be able to make indie games.
And if you really can't let go of blueprints, UE5 will still exist. You can even still download UE4!
Hey Everyone. Our aim is to ship Early Access for UE6 by the end of 2027 and Blueprints will be supported in Early Access and the initial UE6 releases, but deprecated in the future.
Deprecation will mean a feature continues to be available without improvements, then is eventually removed. This timeline will be clearly communicated along with ways to migrate projects to Verse.
We recognize the value that Blueprints brought to UE4 and 5, but we strongly believe that Verse will become a more powerful and capable way to create game logic. We’ve already seen both experienced and new programmers create amazing things with Verse that would be challenging to do with Blueprints.
More details and conversations from us around this to come as UE6 Early Access approaches.
The Ancient Desert DLC is now available for Mahjong Realms!
This Sumerian-inspired theme offers a new challenge with cuneiform inscribed tiles, and 10 new levels.
Get it now on Steam!
https://t.co/LJNTsxSLIU
How I designed Doom map E3M4: The House of Pain. This map was entirely mine. (Before reading this, if you want the most value, I recommend either going back and playing it, or at least watching a YouTube runthrough.)
I always like to start with a theme when I create a map. This makes the level more coherent, plus if I get stumped and am not sure what to do next, thinking on the theme always triggers a new concept, and I can get back to work.
For the House of Pain, my theme was "internal organs". The idea was that the player would feel like they were crawling through the guts of a giant. So the first section looked like internal organs, and I textured them with creepy organic images. You start at the "brain" and move down.
After the lungs (one of which leads off to the side for some fun), you move down the "esophagus" to the "stomach". This is where I had my first creative block, not sure what to do next. Remembering my "internal organ" theme, I decided that the "stomach" should have a digestive theme. So in the stomach are two big platforms topped by crushers - if you fall in, they trigger and you're crushed. Even better, there are prizes in the pits (like a chainsaw) which entices you inside. If you trigger the crusher BEFORE you take the prize, they're "digested" and crushed.
1/3
@J_Lee_Design Ehh, 10 minutes if you know all the prerequisites. First time I made grass took hours as I was familiarizing myself with the intricacies of the landscape and material editors.
Also this guy did it in Three.js, which is vastly different than using Unreal's purpose-built tools.
@bobuharissu@KenneyNL You can turn off the AI and advertising sharing in your Canva account settings. Affinity is a fantastic tool, no need to deprive yourself of it over some completely optional data sharing.
@simonsarris Pretty much all of my nieces and lone nephew have had a blast playing with the coasters of all things at my parents' house around age 2-3. It was amusing to see the first one do it, then hilarious when the others followed suit in subsequent years.
@thorjunki@mike_doscher It's a GraphGear mechanical pencil:
https://t.co/3cKpxgeXDQ
They're expensive compared to a regular set of pencils but they're amazing.
@ShopifyDevs I was once beating my head against the metaphorical wall for probably two hours wondering why *nothing* I was trying to do was working. My fiancé walked up and pointed out that the filename had a "t" instead of an "f." Everything worked great after renaming!