Blackhill Keep: Heir of the Night, a Thief-inspired retro gothic survival horror immersive sim set in a cursed castle, has an open playtest on Steam now! 🏰
So people over the years ask how I make textures in aces. So I figured I'd make a post about my process. The simple answer is photobashing and tracing. So here is a photo of an old office door I took.
I made this immersive sim studio lineage chart in 2023. It was an ordinary afternoon / evening sitting in a small park in Tokyo.
Little did i know, Black Pony Immersive wrote down their name in the chart "in an act of hope and defiance" when they founded the studio last year. 🖤
As Blender on Android project progresses, we're investigating what's needed to support a wider range of tablets. If you have an Android 13 tablet, your help is needed!
Details: https://t.co/zDVwUSRRgW
#b3d
Everyone wants you dead.
There's a killer on the loose.
And you still got a case to solve.
Good thing you got a tough broad, a fast car and a whole lotta weapons.
Fallen Aces - Episode 2: Shadow of Death is OUT NOW!
Classic stealth games didn't forgive mistakes. Thief: Deadly Shadows taught us that the shadow is your only ally and patience your greatest weapon. Check our low-poly demake animation.
For years we've been overwhelmed by the volume of code contributions we have to review, especially from new contributors. AI has made the problem much worse.
We are taking steps to reduce the burden on maintainers while still welcoming new contributors:
https://t.co/LcBXAjm2qB
Always funny to be a gamedev at famous historical sites and everyone is taking photos of the main focal points and you’re crouched down taking close-up photos of an old brick wall for texture sourcing.
Got some good ones at Oxford’s cathedral / grounds.