New features just landed in SIB 🍎
I’ve added real-time #AV1 and #H264 video/audio streaming support to SIB via UDP and #SRT, enabling ultra-low-latency and cross-platform communication.
🔗https://t.co/CFvGEGfcjS
#rustlang
🐺 At WolfSource, we’re building the future of the web.
🚀 From high-performance 3D graphics and real-time cloud rendering to immersive WebXR experiences, WolfSource is where imagination becomes reality.
https://t.co/XYj8f2Nz2V
#WolfSource#WebGPU#WebGL#WebXR#FutureOfWeb
✨ After years of building high-performance, critical infrastructure software in C++, I decided to start a hobby project: SIB is a set of networking and streaming modules. 🦀.
https://t.co/CFvGEGfcjS
https://t.co/UEjb8asyXQ
#Rust#Http2#Http3#ClickHouse#FoundationDB
Just implemented the Reliable Internet Stream Transport (#RIST) in Wolf Engine for both #cpp/#Rust branches
https://t.co/hnFT5cOzNY
https://t.co/iKccg1Y7Bh
#opensource#streaming#rustlang
Welcome to the 3rd section of “#Vulkan From ZERO to HERO”. Until now we've learned how to draw a triangle, in this section we are going to learn how to debug @VulkanAPI codes to find out what’s happening in #GPU
Youtube:
https://t.co/VEcntj6UKB
LinkedIn:
https://t.co/MewC7Yy4uA
1)And after tones of coding, recording more than 7 hours of #tutorial, “Voila!” we have our triangle! don't you just love #Vulkan?!
This is the final video of section two,and in the next section we are going to learn how to debug GPU via @VulkanAPI Validation Layer and @RenderDoc
Hi there, in the previous video, we successfully created pipeline object, now we need to create a #shader class in order to handle our #GLSL codes.
YouTube:
https://t.co/VCa3LDaZiW
LinkedIn:
https://t.co/hmeBpsXoiV
#vulkanapi#vulkan#GPU#learning#programming#cpp#tutorial
Keen on learning #GPU pipeline?
This video from "Vulkan from Zero to Hero" will help you how to understand it.
For me, #Nowruz holiday is a good time to complete this section, so stay tuned.
Youtube:
https://t.co/y2DRQ2Osf5
LinkedIn:
https://t.co/20j4N3SKAi
#vulkanapi#vulkan
at #PlayPod, we are revolutionizing the way video games are played as we've developed a platform that enables users to have access to AAA games on any device, anytime through #CloudGaming services.
LinkedIn:
https://t.co/Il4pGqM3id
YouTube:
https://t.co/OhOI7NcB7j
#پلی_پاد
So far we’ve successfully created the primary @VulkanAPI objects in order to fill swap chain’s buffers.
In this video we are going to use command buffer to record our commands and clear the screen.
#YouTube
https://t.co/qFuK3ZTrqf
#linkedin
https://t.co/MpxJuLVGc8
#vulkan
Today, we announce RTX Direct Illumination (RTXDI), enabling creators to render scenes with millions of dynamic area lights in real-time without complex computational overheads or disruptive changes to the artist’s workflow. #RTXOn#GTC20