@Stretchedwiener@blinkok@UnrealEngine I currently have options for a different velocity around obstacles and at the edges of the lava, but not yet for 'down the road'.
@Stretchedwiener@blinkok@UnrealEngine It is definitely not going to be a 'quick add' but that would be really cool. I will try out some stuff, thanks for the feedback!
@indigorevive @UnrealEngine Thanks again! A blueprint turns wood into charcoal on touch, and melts metal slowly. Now making an automatic flowmap and simplifying params.
@indigorevive @IndieGameDevBot Thanks! Currently working on bouyancy, dynamic foam for when the waves get high, and particles that spawn when you drop meshes in the water
WE DID IT!!! THANK YOU ALL SO, SO MUCH!!! ONE HUNDRED THOUSAND EUROS - WE'RE MAKING PINE!!!๐ฒ๐๐๐๐ฒ๐ฒ๐ฒ๐๐๐๐๐ #GAMEDEV#PINE