I'm still alive! Which is nice. And so is my game, A Cake for Sam. Here's a devlog about the latest scene, Graham's Fish & Chips. https://t.co/IoRed7YkSp
@DICE_MAN321@rive_app +1. Exporting PNG sequences for my game development (hobbyist, not commercial) is the only kind of exporting I do in Rive. Will that require a Cadet sub?
@gamefromscratch@ID_AA_Carmack I remember using DPaint on the Amiga. It's where I fell in love with illustration. I also remember the 11 floppy disks that Monkey Island 2 came on. Sometimes you had to swap them just to see an animation finish. My first HD was 40 megs. No more swapping. The future!
@VictrisGames I'm looking forward to it. Your tutorials are the first thing I did in GDevelop when I started using it one year ago. They helped me greatly and gave me the confidence to work on my own projects. Thank you.