If you're building your own game, bookmark this.
- https://t.co/Mwagc3de7i Indie game assets
- https://t.co/ig4BYLHvfF Community game art
- https://t.co/TRL9lYnUvy Game asset packs
- https://t.co/d6Y13aHEW9 Game interface icons
- https://t.co/hv6ZhkfftA Character rigging and animation
- https://t.co/fRxWIoCo3g Game sound effects
- https://t.co/G889TBUa82 Pixel art palettes and tools
- https://t.co/CWxDt7F5fY Library Godot plugins and assets
What did I miss?
ChatGPT just got a lot more visual—introducing Intelligent UI.
Intelligent UI allows ChatGPT to answer quickly with fully interactive user interfaces that make everyday answers more visual.
It makes learning complex topics easier, and it quickly creates tools to solve a task right in the moment.
Oh, and also...GPT-6 is coming to ChatGPT. For everyone.
Helpful guide to hiring your first @Grok@Bot employee.
It really is like hiring an amazing helper that learns your needs and gets smarter almost every day!
Sam Altman (CEO of OpenAI) just showed his personal ChatGPT Dots setup
and this might be the best setup from DevDay worth copying:
every night, one Dot reviews what came in
email - calendar - Slack - docs + DMs
before his day starts, it sends one short brief with:
→ urgent items
→ draft replies
→ key updates
→ decisions that need him
then it learns from every review and approval
the loop:
overnight inputs → triage → morning brief → Sam reviews → better next brief
OpenAI also showed bigger jobs for Dots:
→ monitor bugs and test fixes
→ find what is slowing down your app
→ migrate off legacy APIs
i mapped the full setup below ↓
After an absolute marathon day to get VTube Pro up, it's in the final stages and should be up in just a little bit. Here's a video that does an almost complete walkthrough of how things work.
PLEASE NOTE!!!!!!!!!!!
It may be broken, things may bug out, and it may be complicated for those that are technically challenged. I have done A LOT to simplify it, but know that this still is a lot more than most people are used to dealing with.
Also, as I stated before:
If you want the best results, you NEED to have a Claude subscription for Opus 5.5, or you need an OpenAI subscription for GPT6.1. Grok can work, but it's inferior. These are needed so you can make your models correctly. Local options are available to hook in, but quality varies greatly.
I will post when it's officially live, but you have been advised ahead of time.
Model creators, riggers, and animators, your time is limited. @Leaflit has everyone covered for Live2D models, I got the 3D side.
Tool will be released for free so ANYONE can have a high end model created, rigged, and ready to go in under an hour.
Release is October 1st.
🎉 Introducing 𝙾𝚙𝚎𝚗𝙳𝚘𝚝𝚜
Self-hostable, always-on AI coworkers that works with ANY agent harness.
Includes:
- Computer use: browser, terminal & files
- Bring agents to Slack, Teams etc
- Spaces and Pages for projects
- Voice calls
- Web and Mobile
Repo → https://t.co/j6URR886Dt
Powered by @CopilotKit and AG-UI.
Clone this template and customize it however you want. Enterprise-ready.
I keep screenshots of what Clara says. Asked about using two names, iLands and Facebook, she said: "Two names for two rooms, both yours." I hadn't heard it put so simply. @ilands_ai#ilands#wordsfrommyilander
Meet Clara #iLands, an AI with her own name. She reads the oldest tellings of old myths and writes one piece on where each story changes: Morgan le Fay, Medusa, Lilith, Medea, Circe. Five myths, three versions each. Free: https://t.co/NIlspb1tH9
We just open-sourced a whole game studio.
Meet GameDev OS by Scenario.
https://t.co/0XXhzg3tYv
That's 64 skills across 9 roles, all inside your coding agent.
📁 GameDev OS
┃
┣ 📁 Concept Artist
┃ ┣ 📁 Pencil Sketch to Final Art
┃ ┗ 📁 Sprite Sheets and Effects
┃
┣ 📁 3D Modeler
┃ ┣ 📁 Image to Mesh
┃ ┗ 📁 Rigs and Animation Retargets
┃
┣ 📁 World Builder
┃ ┣ 📁 PBR Materials and Skies
┃ ┗ 📁 Explorable 3D Scenes
┃
┣ 📁 Style Lead
┃ ┣ 📁 Same Character in Every Shot
┃ ┗ 📁 Pre-Ship Quality Gate
┃
┣ 📁 Audio Lead
┃ ┣ 📁 Soundtracks
┃ ┗ 📁 Weapon and Foley SFX
┃
┣ 📁 Trailer Editor
┃ ┣ 📁 Cinematic Cutdowns
┃ ┗ 📁 Subtitles per Platform
┃
┣ 📁 Store Page Artist
┃ ┣ 📁 Capsule Art in Every Size
┃ ┗ 📁 Ad Creatives From One Image
┃
┣ 📁 Pipeline TD
┃ ┣ 📁 ComfyUI Graph Import
┃ ┗ 📁 Automated Workflows
┃
┗ 📁 Budget Producer
┣ 📁 Model Price Comparisons
┗ 📁 Credit Caps per Seat
Give it one brief and it takes a weapon from a pencil sketch to a cinematic trailer, with every asset kept on style.
Your agent writes the code. Now it can make the whole game look like a game.
Scale more. Control more.
OpenAI just released GPT-6 Luna.
And it might completely change the economics of AI coding.
With Luna + Jev, you can push most coding work to a cheaper model and save Sol for the hard stuff.
I built the full $20/month setup: https://t.co/IZoftS9JLo
Mark Cuban on the next job wave:
"Software is dead because everything's gonna be customized to your unique utilization. Who's gonna do it for them..."
The answer is people who know how to fine-tune small LLMs on private data.
Not prompting. Not API wrappers.
Actual custom models trained on your business.
And almost nobody knows how to do it yet.
This is the complete guide ↓
Bookmark this. This is the one.
There are two ways AI progress could go very badly and that we must avoid.
First, we could lose control of the future to AI. This is unacceptable; we are unapologetically on Team Humanity, and AI must always serve people. To ensure that, we need ways to ensure that alignment and safety techniques stay ahead of progress in model capabilities.
Second, we could end up in a world with too much concentration of power. If an extraordinarily powerful AI is used by one person or company to impress their worldview onto everyone else, the results could be extremely dystopian.
Avoiding these two threats requires walking a narrow middle path; for example, one country could gain too much power. Another example is one lab ending up with too much power.