People often ask me why I don't just reduce the focal length instead of stretching the character.
So I tried to do a version where I didn't stretch or scale anything.
Top: 10mm focal length without stretch
Bot: 35mm focal length with stretch
Came up with a real simple way to make these flasks look like they have liquid! 💦
1. Model glass & invert the normals
2. Model the liquid
3. Rig the liquid with a bone facing up
4. in engine apply "jiggle physics" with negative gravity
#gamedev#unity#blender#animation#b3d
Ever noticed how Subnautica 2 has almost no seams? In the sand, on the rocks, in the cave walls. None!
Check it out next time you are swimming around! 👀
Being able to say I had something to do with this game has been such an honor!
#gamedev@UnrealEngine