@WillFaucherVFX Matrix Resurrections had UE4 scenes that were used for final pixels, like the establishing shot of the dojo on the water. It’s still a strange take regardless
@TheBlurStudio That Unreal Tournament episode had no right being so good. And I can’t believe it was made in UE5.3, congratulations to the team who worked on that!
@Fidz3D It’s super polished! I’m very curious about how you managed to keep the reflections so clean. It’s already very hard for a regular car model even with the blueprints, can’t imagine that for a stylized car that has to be game-ready.
@kiaran_ritchie I’m assuming there are strict guidelines regarding Fortnite skeletons, so is there an easy way to rig an existing skeleton to a another mesh in 5.5? Like transferring the default UE5 skeleton to a new model for instance
@iBrews Did you notice any locomotion changes in the 5.5 VR template? The teleportation in the current version doesn’t work on landscapes or meshes generated by the engine’s modeling tools