@rezoundous I'm on this plan. It's bad, very bad. Compared with Claude, I'm mostly using Claude because I drain this in a day. It's not really useful like before.
Added a WebGPU morphing engine with post-processing effects to my custom Rust framework, plus lazy loading for GPU assets.
Next step: shader-driven text animations, in and out.
This is the biggest ai game i've made so far, about my islands obviously, you can play it at https://t.co/v8J04Go5vi
Also, the video was made 4 days ago and we already changed to much, it's visually much more developed.