Alright…
After much deliberation, I finally pulled the trigger on the UX/UI for Gaming course! 🥳 Wish me luck! I’ll keep y’all posted.
For friends in the industry that wanna help out: send over some resources if you got some 👾💜
It's time to ride! 💫
Star Garden: The Trial, a FREE local and online multiplayer demo, is NOW available on Steam! Also, support Star Garden on Kickstarter and preorder the full game at a discounted price!
It's time to ride! 💫
Star Garden: The Trial, a FREE local and online multiplayer demo, is NOW available on Steam! Also, support Star Garden on Kickstarter and preorder the full game at a discounted price!
You're a drummer auditioning for a spot in a metal band.
The band is full of monsters.
The audition is… violent.
🔥 Metavoidal is a metal-themed roguelike launching in 2 weeks!
⭐️ Wishlist on Steam: https://t.co/ISXHHx3ZX9
🎁 RT for a chance to win 1 of 5 Steam keys at launch!
Good.
Games that require online connectivity to play are generally just licenses. The consumer should be made aware of this fact at point of sale. You do not own the game you own a license to the game.
This is important when it comes to actioning bad actors within those multiplayer games. If someone cheats and is caught then they get banned. That ban is just the company revoking the license to continue accessing that online service.
Inform people of what they are buying.
Continue to ban people for cheating.
wild psychology thing I've noticed when playtesting is that new players gravitate towards the abilities with simpler descriptions even if they're significantly worse than the other options