I'm building a tool for making games with natural language. Balancing the numbers and adding depth still feel hard. Once a first version is playable, how do you decide what to improve next?
@isaacespin96342 ¿Qué cambio te costó más conseguir con Claude después de la primera versión? Me interesa cómo fue ajustar el juego una vez que ya funcionaba.
@richieblasco Are you recording inputs + a seed, or full state snapshots? Curious how you're handling replays when Claude changes the game logic between builds.
A demolition puzzle in our game-creation workspace. We’re building a tool for making games with natural language. What would you change first: the level layout, the explosives, or the win condition?