here's how to build an interactive mechanical watch you can wind, take apart, and explore with claude opus 5.5 + three.js...
the trick is making every gear actually work. seven interactive stages show how a tiny spring powers an entire watch, from the ticking balance wheel to the moving hands.
here's how to set it up:
- step 1: give opus a brief: a 3d mechanical watch with seven clickable stages
- step 2: model the case, crown, mainspring, balance wheel, escapement, and gears
- step 3: let users flip the watch, wind the crown, and track its 40-hour power reserve
- step 4: animate the balance wheel at 28,800 beats per hour, with 8x slow motion
- step 5: connect the gear ratios so the hour, minute, and seconds hands stay synchronized
- step 6: build an exploded view, separate the movement into layers, then reassemble it
- step 7: fast-forward 24 hours, verify every gear rotation, and test all interactions
who does what:
> claude opus 5.5: gear math, movement logic, animations, fixes
> three.js: 3d rendering, camera controls, component movement
> you: direction, testing, and visual feedback
one tiny spring, 691,200 beats a day, and an entire mechanical system you can explore yourself.
The prompts and full setup are in the article below 👇
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