As a brand that is majority Rocket League, itโs important we express our solidarity with the community. Epic has had a great opportunity with RL and seems to be falling short of expectations. We hope that @EpicGames & @PsyonixStudios distances RL from Fortnite.
#WeAreNotFortnite
If you open Rocket League you won't know Esports exist unless if you notice the Esports Tab inside the Item Shop that is the 8th (last) tab over.
It takes a min of 10 mouse clicks or 18 controller movements to purchase an esports item. (not including entering card info)
Match History and Player Profiles are live NOW!
Accessible from the Profile page in-game, Match History captures your last 20 matches from the past 30 days. You can save and name your replays from here, and see a variety of stats at a glance for each match.
Access your online player profile by logging in with your Epic Games account, then see your Rocket League career in online play summarized: https://t.co/W0gizf2BYX
@Lethamyr_RL@EpicGames They charge this because people will buy them. If people wouldnโt buy them, they wouldnโt be able to charge that price. Nothing in the market goes above like $20 or $30. Iโm willing to bet that before this game dies, that cap will go higher.
@monstermellyy Logically, the reason why this happens is because of the nature of your craft. People watch/listen to you while theyโre driving, studying, eating, falling asleep to, whatever. So while you took a day off, they still have that gap they want to fill, so they find other solutions
@sydniesquiggle Iโve been in streams before while live. I do it quite often, actually. I usually do it when no one is in our stream, which means we often donโt have viewers. Our streams are too inconsistent and sporadic at the moment to have steady viewership.
@JamaicanCocoRL The problem when you arenโt balanced is whenever you inevitably pull back into balance (and it will happen one day), your traction will follow and you will lost progress. Itโs also why variety creators have more stability than game-exclusive creators, because of consistency.