๐ Actions that condition world models are highly heterogeneous: forces on objects, camera movements, hand motions, robot arms, each with its own meaning and structure. So today's action-conditioned world models are usually built one action type at a time, each with its own conditioning design.
We introduce UniAction, a unified action-conditioning framework: one world model driven by all of these actions, and even by mixes of them in a single generation. Trained jointly, it outperforms the action-specific experts. Great work led by amazing @BowenXue_ .
More detailed threads below๐
๐งต 1/10
๐ Actions that condition world models are highly heterogeneous: forces on objects, camera movements, hand motions, robot arms, each with its own meaning and structure. So today's action-conditioned world models are usually built one action type at a time, each with its own conditioning design.
We introduce UniAction, a unified action-conditioning framework: one world model driven by all of these actions, and even by mixes of them in a single generation. Trained jointly, it outperforms the action-specific experts. Great work led by amazing @BowenXue_ .
More detailed threads below๐
๐งต 1/10
๐ And UniAction carries these actions into scenes far beyond its training data.
We've open-sourced the model, data and weights all together. Check out the project page for more details.
Project: https://t.co/cDdWqvFnDj
Paper: https://t.co/XdA4jvtLEz
Code: https://t.co/WjXiQOEBcQ
Joint work with co-first author @BowenXue_, @Koven_Yu and @jiajunwu_cs at @StanfordSVL@StanfordAILab.
๐งต 10/10
๐คฏA GREAT benchmark led by @ruihong04, @zzigakovacic, @Pkulits .
We saw tons of real-to-sim results from coding agent these days, this benchmark systematically evaluate the capabilities, from a 4D inverse graphics perspective!
The study features 18 coding agents on a series of real-world and synthetic scenes with diverse, complex physics. ๐ฅ๐๐จ๐ชข
Please check out the webpage: https://t.co/O7q8yEsGbo. We show A LOT OF quantitiative and qualitative results and analysis.
Do coding agents understand the dynamics of the world well enough to reconstruct it from video?
We introduce 4DCodeBench to evaluate this ability through 4D inverse graphics.
https://t.co/QlkzTPZpbi
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How do agents model dynamics?
We analyze agents' design choices and find their approaches differ substantially. Across solutions, 67% describe motion analytically, 19% implement custom simulations, 10% use Blender physics, and 3% rely on keyframing.
Opus 5.5 simulates in 76% of its solutions, while Astra does so far less often, with 13% at Low, 22% at High, and 32% at Max reasoning. [5/n]
๐คฏA GREAT benchmark led by @ruihong04, @zzigakovacic, @Pkulits .
We saw tons of real-to-sim results from coding agent these days, this benchmark systematically evaluate the capabilities, from a 4D inverse graphics perspective!
The study features 18 coding agents on a series of real-world and synthetic scenes with diverse, complex physics. ๐ฅ๐๐จ๐ชข
Please check out the webpage: https://t.co/O7q8yEsGbo. We show A LOT OF quantitiative and qualitative results and analysis.
Do coding agents understand the dynamics of the world well enough to reconstruct it from video?
We introduce 4DCodeBench to evaluate this ability through 4D inverse graphics.
https://t.co/QlkzTPZpbi
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