Gillian Rose: "The general statement of rules always presupposes the results which are to be explained. They are an essential and deadly exercise. Sociological rationalism is this paradox, a scientism which knows itself to be historically specific, that is always both... 1/3
@JustAKeever Self-critique par excellence? That is, by putting forth a (productivist) affirmation of a negation of productivism, the negative becomes positive in self-criticism or by the embodyment of it (i.e. by becoming a video essayist)?
Good stuff as always, Justin!
‘At this moment, I am thinking about many things: I am still unable to write about what I am thinking about most, and I do not yet want to write about what I am thinking about least.’
Benjamin, Letter to Scholem (1918)
As Lenin urges, Marxists must read the Logic if they are to understand Capital. We might add: they must read the Logic as philosophy - not as deluded social theory. Otherwise, rather than leaving metaphysics behind, they risk becoming its most unreflective practitioners. 6/6
@dirigiblebill Glad you liked it! Misremembrance is an apt description of how popular concepts operate, i.e. by recalling taglines, a field where marketing reigns. I often think that popular writing can only show which taglines are worth thinking about.
Modding and memes surrounding Bethesda games may be located in this compulsive addition of deduction that goes beyond this framework by being transformative through remixing. Yet, as if something remains that compels participation.
https://t.co/4gzO9Lxe6w
Bugs and Bethesda's messianic marketing malarkey may symbolize notions that deduce from the aforementioned abundance, so one must amass yet again through experience. A compulsion, if one wishes to psychoanalyze.
If the notion of pacifisim in #videogames appears in the utilitarian context of weapons and backpack space, the human context of character interactions, and the self-utilizing context of the player character, then how do these frame violence?
I explore the category of violence in #DeusEx and Human Revolution, where I consider the aforementioned notions in a dialectical relationship to one another to see what they reveal about oft-used concepts in videogame discourse