But there is more! You can create illusion of mixing both worlds! This nice trick is implemented in R3F by amazing @0xca0a, you can use it just like this: <Html occlude="blending">.
Here is how it works in vanilla. First we do usual transparent scene, with objects and usual mesh plane. 4/6
trying to make #geometrynodes Melt solver that respects the basemesh better. Also gets rid of the banding VDB workflow causes. Still missing some of the physics #simulationnodes#b3d#diy
Mesh distance field repels Water: sampling scalar SDFs and injecting the vector gradient into sim velocity field. FluidNinja LIVE 2.0 pre-alpha, 100m area, 2K sim, 260 FPS on RTX3080
#unrealengine#UE5#realtimevfx#fluidninja