Drawing isometric maps by hand is very time consuming, but oh so rewarding when ot all comes together. Here are all the individual rooms in my current dungeon project. All these will be arranged together to form a huge map.
Simple transform-controlled post-processing scan effect for #Unity3D, with Shader Graph nodes on screen. Additional source and images in replies.
(see 🧵 for screens)
#unitytips#gamedev#realtimevfx
Over the weekend I had the privilege to fly inside a B-29 Superfortress!
The B-29 Superfortress is a historic aircraft that flew many missions during the Second World War and saw continued service after the war.
Sadly, only a handful of these aircraft are still operational today, so the opportunity to book a flight inside one was too good to pass up. Taking flight inside this beautiful aircraft is a memory I will never forget.
I was told by the crew that this was the aircraft's one-thousandth landing after its restoration, which by happenstance I also got to witness.
This was also a fantastic opportunity for me to capture lots of Texture and Modeling reference images as well. 😄
@B29DocsFriends #aviation #b29
🎉Introducing 4-Week VFX Workshops🎉
Starting with Houdini & EmberGen: take a deep dive into the procedural workflow of realistic and semi-realistic effects, bringing your VFX into a new dimension!
Claim a seat today👉 https://t.co/2MXaFM4DzV
#houdinivfx#EmberGen#vfxschool
Pretty blown away by how streamlined retargeting has become in UE 5.4 even when not using one of the supported skeletons.
Only took 5 minutes to set this up.
I decided to try to make not a super stylized effect but something in the style of Diablo, Path of Exile and Lost Ark.
https://t.co/oNgwHFrpE0
#VFX#UE5#realtimeVFX#Niagara