Best of Term | Animation - Mechanics (Spring 2026): Gnomon BFA student David Roman stacked every rig from the term into one anxiety-inducing balancing act loop in Maya.
18 animation layers, 10 parent constraints, and 1 animator.
Congrats David!
#gnomon#animation#maya
Many people ask if we use AI in our pipeline. The answer is on the screen. 🖼️
Every frame, every detail, and every animation was crafted by artists. Human artists, above all.
.@LocoDev7701 set up a great obstacle avoidance system in Unreal Engine 5, making the character react to objects in the way.
Get the files: https://t.co/SWhWJj2PUQ
@Ju_Animation@Jhonn_xyz Muito bom Junior! Voce sempre usa esse metodo de usad um objeto simples para pegar mais ou menos o timing spacing da cena? Fiquei curioso observando seu processo.
Making of the fall animation at the beginning of Arco. on the top is the first rough I did to show to the director Ugo, it was my storyboard, then at the bottom my clean up version.
Big up to Louise Seynhaeve for the wonderful clouds background (colored ones) !