@MaxwellPerlman Her animations are neat, and her Q is good.
This might sound odd, but what if we got another second of movespeed on the W if it hits an enemy? It doesn't do much damage rn, and i don't feel incentivized to hit it, and she currently has trouble sticking to enemies or disengaging.
@SquibbleDeeBop @Domingochavezs @TheMontablac@ShitpostRock Dude probably googled "what is the definition of AI" and realised he was wrong, but won't stop to admit it.
I blame media for using the broad term AI on a specific narrow subset on it repeatedly, it has completely broken the word into two meanings )':
@yacineMTB I don't dislike the book, but honestly it *is* the opposite of a bible. It's a book of examples that map to common structures you might find (or make use of), but people often interpret as a guide one must follow, leading them to overcomplicate every program (':
@Ultear_Tigra @imgenghis @agraybee@TTvTylaa Hmm, it could also be a rare potion with adverse effects. "The next spell has no mana-cost, but your mana regen is reduced by 70%" perhaps?
@arielsan Aah cool, is each Outline gameobject then basically a copy of the main sprite offset in a direction equal to the width of the outline, and rendered behind the main sprite?