Tired of Unreal Engine bloating my hard drive with old cache, so built a free tool with @nocxr_ that scans every project + engine install and shows you exactly how much disk space you can safely reclaim.
Standalone app for Mac & Windows, app & terminal. Open source.
Enjoy!
The only article written by a producer about current AAA game pipelines using genAI I would agree with. Because other veteran artists kept pointing it out for years and no one listened.
What kind of decision making tools will make production cheaper? That isn't genAI or LLMs.
Pipe It is on the front page of Fab! 🎉
I still can't believe it. This is my first plugin, seeing it sit there in Recent Releases - with a 5.0 rating no less, has me equal parts excited, proud, and honestly a little stunned.
When I started building a little tool for drawing pipes, I never imagined it would already be hitting milestones like this. I'm so honored!
A big thank you to the #Fab team for their help, Victor Careil, making this a reality, and to everyone who grabbed it, reviewed it, and drew their first pipes with it. You made my year!
And the best is yet to come!
#UnrealEngine #Fab #PipeIt #gamedev #ue5
👉 https://t.co/qVSJNSyPoE
Pipe It is finally out! 🎉
After 7 months of work, my Unreal Engine plugin for drawing pipes is live on Fab. Never assemble pipes by hand again!
4 full kits included - it all works at runtime too AND you can make your own kits too! 👀
Compatible from UE 5.4 - 5.8!
Big thank you to @phyronnaz for the help bringing this plugin to life!
@fab@UnrealEngine #gamedev #plugin #pipes #ue5
Link below 👇
Leading Uncle Sam out of the infernal hedgerows. Men from I Company, 18th Infantry Regiment, are in fierce fighting in Marigny. Almost all of the men who landed on Omaha Beach on 6 June have been killed or wounded. Their replacements are leading the way out of Normandy.
Hot take: Adding a railgun to your game without letting it punch through ships is worse than adding a waterfall without a secret cave behind it.
#gamedev#indiegame
Thank you @NetherRealm Studios (@wbgames) Tech Summit Chicago '26 for being a test audience for my "A Frame's Life" presentation ❤️
Hi from Chicago! 👋🍕
Real-time beach waves simulation in Unreal 5.8. This updated Niagara system combines multiple forces to produce flipping tube waves in regular intervals.
Pipe It, the UE Pipe Plugin is finally 1.0 ready and coming out to @fab in a few weeks!
It's been a fun 6 months journey taking this simple idea and transforming it into a complete tool meant to make pipes easy and fun. UX is such an unseen beast and it renewed my respect to #UX designers across the world.
Here's a small video of the tool working in Unreal 5.7.4, drawing pipes like never before :D.
Would you like to get your hands on this plugin when it comes out? What features would you like to see come out with the plugin? Let me know in the comments.
A big thank you once again to @phyronnaz for his help!
#pipeit @UnrealEngine #ue5 #GameDev #realtime #uxdesign