@dsgoodsell It doesn’t have a great vocabulary for molecular just yet. Keywords like SEM produce good looking results. But as of now, noone has trained the open source models on accuracy of any data type. Same with anatomical at this point.
Ok this is fun. Here's my first pass at what I'm going to affectionately coin as #MetaHumansPresent. First up we have #BreakingBad in "The One Who Knocks."
More of these to come!
Biochromatic & Devon Medical Art teamed up to create this #Interactive for the Journal of the American College of Cardiology's guidelines. https://t.co/e15SPB7etK
#webTool designed to make #HCM#genetic testing recommendations memorable.
#InteractionDesign#eLearning#webdev
so, i'm releasing 2 rather specific libs today. one is cannon-es, a esm port of cannon by @schteppe: https://t.co/5V9aMpgvkP (looked unmaintained, didn't bother making a PR) and the other is use-cannon, a super rough web worker bridge for physics in react: https://t.co/l23bW9R8WF
#Superbowl, #puppybowl and #Data Bowl day! Statistics of a coin toss. While we're all familiar with the 50/50 chance the only way to reach the outcome is through high frequency/multiple tosses. A ball game flip... it's left up to chance. #data for design #3Dsmax#arnold
Have you ever seen a galloping crocodile? What about a Mesozoic lawnmower? Paul Sereno of @UChicago and @NatGeo is enthralling attendees at #AMI2019 with his beautiful #paleo reconstructions. Work of several @UIC_BVIS grads included!
It's hard to believe that this amazing video was generated in just about 120 lines of code.
https://t.co/K55dqIHcrL
"Protean clouds" by @stormoid is a good example of what mastering shader coding can unlock.
@Shadertoy#gamedev
Lectures are way more fun when the slides come to life! In this clip, I'm using live-stage #VR to interact with a field of bacteria. Will do it again at #DDW19 on Saturday 6:15PM. For me, this is the future of interactive #MedEd.
River Renderer ported to Unity! Added adaptive tessellation, 2.5d simulation and proper velocity matching between wave crests and sim data #madewithunity