Hey everyone,
I am seeking a talented Unity C# developer for a 3-month contract. If it goes well, we will extend and expand the role.
The project involves expanding the capabilities of an existing tool. You need to be an excellent problem solver with at least four years of commercial Unity experience.
The project requires a head for algorithms, as you need to understand and then extend some complex road/mesh generation code. It is not a role for beginners or people who cannot solve tricky algorithmic problems.
I want someone who is self-motivated and has excellent written and verbal English skills. You need to be able to understand the brief, work with the team, and then run with it.
The rate will be commensurate with experience. I would characterize it as mid-range for contracting work in AU/USA. For some countries, this would be considered amazing. The start will be immediate.
If you have questions or want to apply, please message me.
PS. I hire based on attitude, aptitude, and fit for the team and job.
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Pt. 1 - I've been working on Intel University Games Showcase (IUGS) since 2014 with @RandiAtIntel @IntelSoftware. The 20 Universities who've submitted their games look amazing. This is a testament to game development engines like @UnrealEngine and @unity3d and how sophisticated
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