Independent game developer with many hats, Musician, Coffee Addict, game enthusiast, creator of Someday You'll Return, J.U.L.I.A. Among the Stars and others.
So this is what I've been cooking for the last 2 years of silence. Thanks to wonderful people from @bohemiainteract it just became a reality.
https://t.co/qViNHyxQZt
Attention to all patients awaiting admittance: the ASYLUM is now open!
STEAM: https://t.co/1pXn793ctr
GOG: https://t.co/QPyTVUuLNj
Thank you for the amazing support over the years. It's been a wild journey. Enjoy the game!
To finish this thread, I am including an excerpt from a part I am calling 'Night Mood.' Let me know how you like it. It's a huge step away from what I normally compose, but I am enjoying this ride a lot!
The launch trailer for SILENT HILL 2 just arrived!
Face the horrifying Pyramid Head in the tense psychological horror experience with the danger lurking in every corner of the fog-shrouded town!
#SILENTHILL#Konami#BlooberTeam
Big congratulations to @BlooberTeam for achieving the impossible-Silent Hill 2 Remake. 🍷 From the reviews (not counting the Polish one), the game did way more than expected. In 2 days I'll be entering Silent Hill, a huge inspiration behind Someday You'll Return, myself.
Po letech jsme se zase vrátili k podcastování. :) Nultou epizodu Level podcastu berte jako výkop něčeho, co bychom rádi do budoucna dělali častěji - tedy společně kecali o hrách, Levelu a všem, co se kolem nás točí.
Audio: https://t.co/4bIjBkGoT9
Video: https://t.co/bNytCUQ5Hv
You can now enroll in the October cohort of my 'Designing Cities for Video Games' course, and learn how to design memorable and believable cities for video games!
Enroll now for a 10% off early bird offer: https://t.co/rrIUnoj9gH
@thoughtrise First, no matter how adaptive your music is, testing hours will always kill any of it. My approach is that music is, by default, off, and you have to switch it on using an in-game console command. Music testing is essential but should be left to specific test cases.
I have known Dave, aka @WadjetEyeGames, for many years, and I fully support him. He would definitely be the person I'd go to if I had a project that fits his portfolio. I hope this madness ends soon, you don't deserve it at all, Dave.
Apologies in advance for the drama.
Yesterday Victor Pflug (the artist of Primordia) accused me of refusing an audit request and not paying royalties. These accusations are his latest step in a long-running harassment campaign against me and Primordia's other co-creators. It's hard to put into words what Vic has put us through over the last year. There's a LOT to unpack, but I'll try to keep it as brief as I can.
In April 2023, Victor wrote me to say that his "accountant asked for a sales audit." This request was vague and unclear, so I asked to speak to the accountant to find out what Victor wanted. Rather than putting us in touch or even giving me his accountant's name, he accused me of breaching our original contract for not complying. He demanded sole control of Primordia's distribution and revenues. He even hired lawyers and threatened to sue me. His co-creators Mark and James have had similar experiences, and stood beside me against Vic's threats. I am eternally grateful to them.
I've always known Vic didn't like me, and I've come to learn that he hated me more than I ever realized; including writing about wanting to see me dead, among other things. I won't repeat the things I read, but they terrified me.
While it's true that I have sometimes paid late, I try to be transparent and have taken steps to improve and streamline the payment process. In the end, I'm just one person trying to do right by the people I work with, and I have done my best to satisfy Vic's increasingly erratic demands.
This last year has been an exhausting exercise in vigilance, waiting to see what he might do next. We tried to take the high road as he disparaged us on forums, invented alternate histories, and claimed sole credit for work that he didn't do. Before anyone believes Vic's wild accusations, I hope they'll consider my long track record and the many developers I've worked with over the years.