A complete MetaHuman performance system designed for Unreal Engine 5.7, combining professionally captured Xsens body motion with curated facial and hand pose libraries.
https://t.co/cyMHDAAs9L
#UnrealEngine#MetaHuman#Mocap#GameDev
🚨Introducing the MetaHuman Performance Pack — Face + Hand Pose Library for Unreal Engine.🚨
https://t.co/cyMHDAAs9L
#UnrealEngine#MetaHuman#Mocap#GameDev
🔥 Level up your MetaHumans instantly.
I’ve dropped a full collection of high-quality tools built for creators who care about realism and speed:
🖐️ Hand Pose Library
🎭 Facial Performance Packs
🎬 Expressive Face Pose Sets
🚀 (Coming soon) XSENS Motion Capture integration
#UE5
🔥 Fix Black Eyes in UE5 Path Tracing (Quick Tip)
⚠️ MetaHuman Eyes Look Wrong in Path Tracing?
This is one of the most common UE5 issues—and it’s an easy fix once you know where to look.
I break it down in my #UE5 Quick Tips series.
#MetaHuman
👇Tutorial in the comments
If you're looking to master 3D Compositing for Virtual Production in Unreal Engine with Composure, veteran VFX artist @DeanYurke has the green screen and CG character integration insights you need🎥
Retain plate shadows, embed video in Fog and VDBs, hold out your plate with the environment—all in real-time and in context. Check out the multi-episode series exploring low cost virtual production using the new camera mapping workflow in Composure here: https://t.co/OnanEacFAe