@riel_o7@Mvqdh Would appear dungeons will always and should always be for obtaining better gear AND competitive xp rates. The discussion was fun though
@riel_o7@Mvqdh Exactly right it shouldn’t dictate it just like it shouldn’t be forced to quest constantly. Both should be viable. Questing can be a bit faster but dungeons shouldn’t just be dead. For example a perk of leveling resto is fast dungeon groups. Downside is bad at questing.
@riel_o7@Mvqdh So classic was made for questers only? Sorry but I don’t think that’s the case. Grinding dungeons is a core part of classic. So why be penalized for healers wanting to heal dungeons or tanks wanting to tank them? Doesn’t match of up with the classic experience at all
@riel_o7@Mvqdh So if they made quest xp basically nothing. And forced you to run dungeons to lvl you would be fine with them saying play this way? Just cause you enjoy questing doesn’t mean others don’t enjoy killing bosses. Why not lvl how I wanna play end game but sooner. Running dungeons
@timevalue0@DreamReality@Mvqdh Lmao classic players are insufferable. Spirit of classic is one thing. Y’all getting mad and butt hurt about changes you don’t like and coping to “not classic enough” but the changes you do like are fine is just braindead. Gonna like some and not going to. Get used to it.
@timevalue0@DreamReality@Mvqdh See a common misconception. Is in no way a continuation of vanilla. It’s its own game with classic architecture. It’s a continuation of nothing. So people crying it isn’t classic enough but have wanted something dif for ages are just idiots
@Heavylegs3@DenysYaroshenko@TheRooster If you’re on top of me a shotgun deserves to 2 tap. If you’re across a room it doesn’t. Shotgun takes no skill or aim to 2 tap someone. An anvil does. Notice a difference?
@mdmonroe8253164@716tax Learn the dif between a runner and a complete pass. You have to survive the ground. Which he didn’t. Down by contact doesn’t apply until after
@Billsbyabillpt2@Baltimore_MJD@716tax Dummy. A still shot doesn’t matter he wasn’t a runner that would declared down by contact. Have to survive the ground to be a completed catch. The defender comes up with ball upon contact. Int every single time.