Now, my entire collection of @Substance3D Designer nodes is available at an unbeatable price: COMPLETELY FREE! 🎉
And if you like them or find them useful, you can always leave a tip. ❤️
https://t.co/HDkm7dNnhg
A couple of weeks ago @BigdreamVFX came up with an interesting technique to use our extract slice node on noise + accumulate in IlluGen to create ethereal like textures. This has always been super hard for me, and now its easy to create incredible tiling ribbons like this!
Been exploring how the new Accumulate node fits into game VFX texture work.
ExtractSlice + Accumulate makes quick abstract flow textures — good for trails, auras, smoke, and more. Advect can do something similar, but I prefer how Accumulate looks.
Nodes and previews on three meshes, all made in IlluGen.
#VFX #realtimeVFX #IlluGen #gamedev
Here are the nodes for pattern D from yesterday's blood decal post.
The middle part was inspired by @Maskman_y's crack technique for After Effects, so with a few tweaks, the same setup could work for cracks too.
#VFX#realtimeVFX#IlluGen#gamedev
Did you know you can create a four point star with offset texture coordinates and some simple math nodes? Use this to draw the players eye at the right time.
#realtimeVFX#UnrealEngine#gamedev
My take on @DevLuuna's awesome strawberry jam material, but inside of IlluGen. I'm able to use our upcoming geo revolve node to make a 3d strawberry and particles to distribute them without any overlaps. Definitely a challenge! I pack random variations into a 4x4 atlas.
Your UI icons don't need to be textures.
Each one's a draw call, blurs on scale, eats VRAM. Pack them into a font instead: infinite scaling, batches with your text, one small file.
Spent the day making EasyIconFont. A plugin that imports icons into fonts for you!
#UE5#gamedev
🧵 Houdini Volumes — Part 2
In Houdini Foundations series we defined Volumes as
data in a grid.
But what does that data actually represent?
A voxel can store different things:
🟧 Density How much?
🟦 SDF Where is the boundary?
🟩 Vector Which direction
#Houdini#SideFX#VFX