@sehaniine Look, as an official old gamer, it’s fucking cool. Chill out, at least wait until I’m dead before my perspective stops becoming valid. We didn’t always have games with actors in them and now that we have both it’s an achievement. Norman Reedus deserves his immortality in games.
The last day of spring, we have rain all day, I really like this weather. So here are some brain exercises with Unreal Engine for you, rainbow noise #gamedev#UnrealEngine#UE5
We have some exciting stuff in Unreal 5.8 - Skeletonize and weight complex meshes like Trees using Unreal's dataflow. Simulate and rig easily with the experimental Control Rig Dynamics plugin.
#controlrig#unreal5#animation#rigging#ue5
been replaying Halo Wars over the weekend and using it as a good case study for making an RTS camera that can smoothly navigate rugged elevation using an adjustable + simplified proxy grid!
#gamedev#madewithunity
Made a new Ripple Transition Post Process in UE5.
Smooth wavy ripple distortion for scene transitions.
I’d be happy if this inspires someone
copy & paste here:https://t.co/OQg0pYny3d
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UE5でRipple Transitionポストプロセスマテリアルを作成。
シーン切り替え用の滑らかな波紋ディストーションエフェクト。参考になれば幸い。コピペ先は↑
#UE5
Improved my old Page Curl Post Process in UE5! Replaced the Custom Node with Step Node for better optimization and now it works in UEFN too.
Smoother and lighter page-turning effect. Fully copy-paste ready from BlueprintUE.
https://t.co/pH4kCrggaT
ページめくりポストプロセスを改善。以前はCustomノードを使っていたが、それを置き換え。UFENでもつかえるように。上のリンクからコピペ可能。
参考になれば幸いです。
#UE5
Check out these impressive wall transformation VFX made by Developer AblazeInt for the upcoming supernatural action-adventure @Psych_Rift.
Technical details: https://t.co/7prHkYbewR
OK Unreal 5.8 is sick.
This is all I've ever wanted. It triggers me so much that when people were showing of the new toon shading profile that they didn't demonstrate it like this haha.
Flat diffuse, casts and receives shadows. 🧑🍳🤌
Thank you UE devs!