Introducing Roblox Rigs Suite! It is a new #Blender3D addon!
Featuring:
- 7 packages in R6 & R15 rigs
- Rig UI and controls + tools
- Quick texture changer in UI (so you don't need to open the shader editor)
https://t.co/LN8OMeKt5e
#ROBLOX#robloxart#RobloxGFX#RobloxDev
I Present 'The Apocalypse' Game Trailer!
(Created in association with @EchoStudiosFilm & @ComixProd )
This project took a VERY long time to make and was my First Trailer with my own studio (Echo Studios) so any ❤️+🔁are much appreciated!
Once again urging that if you became a fan of Glitch Productions in recent years, there’s a chance you may not have seen Meta Runner yet. It is such a beautiful show and it was my first time working with Glitch which I will always treasure. Please go show it some more love 💙
KPop Demon Hunters pushed style and speed.
Using Unreal Engine, @imageworksvfx modernized their real-time workflow, enabling creators to move 20–25% faster in the layout and previs process while bringing the film’s bold vision to life.
Take a look at our spotlight on KPDH: https://t.co/lWQdZDIfuD
KPop Demon Hunters is streaming on @netflix now!
@Kyro24322196@shaveddale It's a closer look at what happened before we got to see the Tari we know today, funnily enough (SPOILER) Tari makes a sacrifice in there too
I just made an addon for caching rigged models, like in Maya. Took a day. Works perfectly. Caches updates automatically after going out of pose mode. Can cache per model etc. I was making tests with basic geometry, cylinders. Then I tired on my character and I didn’t gain a single fps. Got stuck at 4.3, even baked. Then I realized that even if my plants were invisible in viewport, Blender still read the caches for the plants animations. I tried my character in a separate file, no plants, and it played at 24fps. I duplicated the character 5 times and I was still playing at 24fps. So I guess I made this addon for nothing. #b3d.