Excited but also so nervous about releasing our Steam Demo soon. π
We hope you have a ton of fun playing it! Stay tuned, announcement soon! β€οΈ
#GodotEngine#madewithgodot#indiegame#catcafe#cats
@YuriSizov This was not a demand on my part, just an observation that no one seems to speak out against this horrendous behavior. When no one criticizes such behavior it means that it is tolerated. I just can not stay silent.
It sadness me to see this happen in my beloved Godot community, russophobia has absolutely no place here and should be heavily criticized by the community leaders. No word, no statement, just silence. We are all just humans that share a passion for technology.
Just submitted our first ever game jam entry. What an experience...
Thank you @PirateSoftware for hosting!β€οΈ
Thank you to @godotengine for this amazing tool that enables us to create so easily.
Check it our here:
https://t.co/sLdIJqKaLm
#PirateJam#gamedev#GodotEngine
@LamsPoop Visually it is impressive but i like the 2.5D combat, how about you implement both, no idea how your game is structured by i see arcade machines, is that how you implement the combat, through a "virtual" game inside the game ?
@01lifeleft@godotengine This existed to solve the fact that nodes kept moving around in the scene tree, since the "Unique Node names" feature was implemented this workaround is not necessary anymore (thx to Tutemic on YT )
@YuriSizov@passivestar_ Out of curiosity printed the nodes available in the MainScreen tree = 5126 nodes.. π«€
Has anyone ever made a mockup of the MainScreen to be used as a scene, at least it would allow for a faster theme editing experience of the main Interface ?