When you add a script which uses [RequireComponent] to a GameObject, the required component will automatically be added to the GameObject. This is useful to avoid setup errors. This also helps you dodge null references. #unitytips#unitycertifiedinstructor#madewithunity
Prefiero gastar 500€ en alguien que los disfrute en vez de gastarlos en Twitter Ads. ¡Allá vamos!
🎮 PS5 Giveaway! 🎮
Regalaré una PS5 (cuando haya existencias) a una persona aleatoria entre las que 1/ Me hagan follow y 2/ Hagan RT a este tweet.
¡Buena suerte! 🤞🍀
The world of #EchoesGame is complete 🦈!
All the artistic and visual content we planned is already included, and here is a sneak peek. We hope you like what you see🥳!
During the latest stream on v4.25, the #UE4 team revealed a crazy new experimental feature that allows to model environments (sculpting and UVs too) directly inside the engine:
https://t.co/tsAaAj9ZX6
#gamedev#indiedev#3dart#3dmodeling#unrealengine@UnrealEngine