This is because it’s nearly impossible to level in healing spec due to low damage output and because it costs so much gold to dual spec when it’s available, a lot of people put it off. So the classes that can heal are playing DPS right now.
This is because it’s nearly impossible to level in healing spec due to low damage output and because it costs so much gold to dual spec when it’s available, a lot of people put it off. So the classes that can heal are playing DPS right now.
WoW FOREVER HAS A MASSIVE PROBLEM ONCE YOU HIT LEVEL 30.
The early leveling experience was incredible. Now that I'm getting into the 30s, I'm starting to understand why people are getting frustrated.
Every quest area is completely packed. You're fighting five other players for the same three mobs. Every mining node is contested. You spend more time waiting for things to respawn than actually playing the game.
And the funniest part? Blizzard deliberately nerfed dungeon XP because they wanted people out in the world questing.
So now we have overcrowded questing zones AND dungeons that still give substantially less XP than Classic Era.
What exactly are we supposed to do? Stand around waiting for mobs to respawn?
There's a difference between making leveling meaningful and making it unnecessarily frustrating.
Am I the only one noticing how much worse leveling gets after 30?
Blizzard only wants us to run dungeons once and never again they made that clear. If a item drops for any spec that I am playing I will be needing because I will not be going back to dungeon
Everyone in WoW Forever is arguing about who gets to roll Need this week. When the game launched in 2004, there was no Need button.
The loot window had a roll button and a pass button, and that was all. If you needed something you typed "n" in party chat and hoped the hunter had read it. Need and Greed only became buttons in September 2005, almost ten months in, so the argument is older than the buttons.
Since everyone's arguing anyway, here's my two copper. Need is for gear you're going to wear, and if you only want the gold, the game already has a button for that. Rolling Need on something to sell it means taking from the four people who ran the dungeon with you. Do that and we stop being a Horde and turn into individualistic pillagers.
Day 34 of asking the devs to fix dungeon XP.
Blizzard says dungeon XP is now 60% of Classic. But the math from the original nerf doesn’t add up. 🤔🤔🤔
Community testing originally showed a ~75% nerf. Applying the 20% buff followed by the 50% buff would bring us to just 45% of Classic XP, not 60%.
I appreciate the recent buffs, but can we get some clarity on the calculations?
And even if 60% is correct, that’s STILL a 40% nerf.
Why not meet in the middle at 85% of Classic XP? A 15% reduction seems like a reasonable compromise to keep questing competitive while making dungeons worth repeating.
Meanwhile, finding tanks and healers already feels harder, and a small player-run census of ~6,000 characters found that 83% of recorded dungeon visits ended after a single clear.
Yes, it’s a limited sample from before the latest buff, but shouldn’t that raise concerns about replayability?
Less incentive to repeat dungeons = fewer groups = fewer opportunities for players to enjoy group content.
We’re not asking to eliminate questing or make dungeon spam the fastest leveling method.
We’re asking for BALANCE.
Reward the time, teamwork, and social experience that make dungeons worth running. 🥹
@ClaytonStone@AggrendWoW@QuestTheLine
Life of Gen Z:
– Lost your prime years to COVID
– Competing with AI for entry-level jobs
– Owning a house requires dead grandparents
– Christmas is getting rebranded as Diwali
– Boomers still call you lazy
@biscuitdangerr Its always been like that once you get to a certain level if you not spec into tank or heals your trolling especially with the new dungeons
WoW Classic Forever has a MASSIVE dungeon XP problem, and Blizzard needs to address it immediately.
I just spent an ENTIRE HOUR running Blackfathom Deeps, and you want to know how much XP I walked away with?
7,000 XP. SEVEN THOUSAND.
We're talking roughly 45 XP PER MOB.
How is this acceptable? You spend an hour putting together a group, traveling to the dungeon, clearing trash, killing bosses, and you're rewarded with practically NOTHING.
Dungeons are supposed to be one of the most rewarding parts of Classic WoW. They're supposed to encourage people to group up, socialize, and actually play together.
Instead, Blizzard has made dungeon grinding feel like an absolute waste of time.
RESTORE DUNGEON XP TO 100% OF CLASSIC ERA VALUES.
Stop punishing players for grouping up. Stop making dungeons feel pointless.
If Blizzard doesn't address this immediately, people are going to stop running dungeons altogether.
This needs to be fixed NOW before it seriously damages the game.
WoW Classic Forever has a MASSIVE dungeon XP problem, and Blizzard needs to address it immediately.
I just spent an ENTIRE HOUR running Blackfathom Deeps, and you want to know how much XP I walked away with?
7,000 XP. SEVEN THOUSAND.
We're talking roughly 45 XP PER MOB.
How is this acceptable? You spend an hour putting together a group, traveling to the dungeon, clearing trash, killing bosses, and you're rewarded with practically NOTHING.
Dungeons are supposed to be one of the most rewarding parts of Classic WoW. They're supposed to encourage people to group up, socialize, and actually play together.
Instead, Blizzard has made dungeon grinding feel like an absolute waste of time.
RESTORE DUNGEON XP TO 100% OF CLASSIC ERA VALUES.
Stop punishing players for grouping up. Stop making dungeons feel pointless.
If Blizzard doesn't address this immediately, people are going to stop running dungeons altogether.
This needs to be fixed NOW before it seriously damages the game.