-Indie dev encounters issues at the end of their development cycle
-indie dev attempts to troubleshoot said issues
-indie dev consults the MANUFACTURER of their game engine, THEY can't solve their issues
-as a last-ditch effort to avoid shipping a game with a glitch they can't iron out, they spitball with an LLM
-surprisingly, LLM assists in workarounds that fix said issues
-despite not needing to disclose (per steam TOS), the dev is honest about their disclosure when nominated for awards to be transparent.
I would say House House did everything right. An LLM was used to solve problems humans could not. It didnt generate assets. It didnt infringe on the creative process.
I hate what AI, and particularly GenAI has done to the gaming industry, but this is a stupid fucking hill to die on. This isn't vibe coding. This isn't slop. This is what AI was SUPPOSED to do in industry.
Pick the right battles, people.
@PiipperiV2@studmxffn@Vinci_x3 Lowering the voltage (mV), means you're basically giving the GPU less power, thus it will boost more and reach a higher boost clock since it can now when it needs to, but at the same time, it can cause instability due to the gpu not being able to handle the loads of the game.
@PiipperiV2@studmxffn@Vinci_x3 Undervolting requires a lot of trial and error since the silicon on your gpu is unique and the model of your gpu is fine-tuned by the manufacturer to run at a certain clock speed. Check a guide for the model of your gpu to see what you really got to change and test it thoroughly.
@m4dpizza@gachacopium No, but you see, you're not as successful as them, cause you're not in a relationship with a model like them, own shares in the most important companies on the industry, and you didn't get your first porsche at the age of 19, cause of the time spent playing videogames instead lol
@raizewya@GloriousKev Ah, it sounds like it might've been Windows overwriting your drivers, since it really likes to do that from time to time (even on the lastest version), sucks that it happened to you