๐จ Live Service Gaming Summit โ Austin ๐จ
At 10:35 AM CT, TODAY Stream A brings together leaders from PlayStation, Bethesda, Cloud Imperium & @trappermarkelz of Beamable to talk Scalable Game Infrastructure.
If you're building live games at scale โ donโt miss it.
๐ https://t.co/9QEvl4OTsC
GPUnetโs Road to TGE Campign is LIVE.
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๐ฎ CONGRATULATIONS, @Beamable! ๐พ
We're excited to announce that Beamable has ๐๐๐ฐ๐ฐ๐ฒ๐๐๐ณ๐๐น๐น๐ ๐ฎ๐ฐ๐ต๐ถ๐ฒ๐๐ฒ๐ฑ ๐๐ฒ๐ฃ๐๐ก ๐๐๐ฏ ๐ฉ๐ฒ๐ฟ๐ถ๐ณ๐ถ๐ฐ๐ฎ๐๐ถ๐ผ๐ป. โ
After thorough evaluation, Beamable has proven excellence in decentralized game infrastructure โ giving devs scalable, cost-efficient tools that plug right into Unity and Unreal.
Welcome to the Verified family, Beamable. ๐น๏ธ
Explore the rest of the fam: https://t.co/QbHPvUXbAC
Check out Beamable: https://t.co/Xq4t3jWi6K
This episode of the DePIN Hub Podcast is brought to you by @NATIXNetwork ๐
๐๏ธ Listen to @jradoff, CEO of @BeamableNetwork, break down how theyโre redefining game development from the ground up! ๐ฎ๐พ
Everyone wants to go viral.
But few teams are ready for what happens next.
Players flood your servers. Traffic spikes.
LiveOps soon becomes an everyday reality, not a future feature.
Itโs not the gameplay that breaks. Itโs everything around it.
- Servers buckle
- Deployments stall
- Bugs pile up
- Teams go into firefighting mode
And suddenly, your roadmap turns into a triage board.
Not because you didnโt plan.
But because you didnโt have the infrastructure to support success.
This isnโt about scaling later.
Itโs about setting your systems up to stay strong with you from day one.
Because in Live Service gaming, the real challenge isnโt going viral.
Itโs staying healthy after you do.
GAME PASS: SEASON 0 ๐ฎ
Mint is LIVE on @MagicEden ๐ช
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๐ฅ HOT Wallet in Web Extension ๐ฅ
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For more than a year, we have been a Telegram-exclusive wallet, and together we have built a very strong technology product. Now it's time to bring HOT to all Web3 applications and users. โค๏ธ
The biggest barrier for indie game studios isn't creativity.
It's infrastructure costs.
$150K server setup before you make a dollar? No wonder so many great games never make it.
What happens when small studios can launch games with zero infrastructure costs and only pay as they scale?
We're about to find out.